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Old 03-29-09, 09:23 AM   #17
Captain von Keldunk
Sonar Guy
 
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
Eye to eye

THX
I manually moved marine dat to right place and now it works.
About " EyeBallsPS" FX file. If I disabled it I saw eyes ok on bridge. But not
inside sub.
Also I downloaded nvidia FX composer and opened " EyeBallsPS" FX file
here it is

float4 stage : register(c0);
float4 ambient : register(c1);

struct PS_IN
{
float2 Tex0 : TEXCOORD0;
};

sampler EyeTexture : register(s0);
sampler LightMapTex : register(s1);

float4 main( PS_IN In ) : COLOR
{
float4 Color, LightMap;
Color = tex2D(EyeTexture, In.Tex0);
LightMap = tex2D(LightMapTex, In.Tex0*2);
Color = lerp(Color, LightMap, stage.x);

Color *= ambient;

return Color;

}
Maybe this" float2 Tex0 : TEXCOORD0" has something to do
with texture coordinates or something. As it is that some people
do not have this eye problem at all. I do not know. Your "Eye Patch for 1.5"
is all I need.
__________________
SH
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