THX
I manually moved marine dat to right place and now it works.
About " EyeBallsPS" FX file. If I disabled it I saw eyes ok on bridge. But not
inside sub.
Also I downloaded nvidia FX composer and opened " EyeBallsPS" FX file
here it is
float4 stage : register(c0);
float4 ambient : register(c1);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
};
sampler EyeTexture : register(s0);
sampler LightMapTex : register(s1);
float4 main( PS_IN In ) : COLOR
{
float4 Color, LightMap;
Color = tex2D(EyeTexture, In.Tex0);
LightMap = tex2D(LightMapTex, In.Tex0*2);
Color = lerp(Color, LightMap, stage.x);
Color *= ambient;
return Color;
}
Maybe this" float2 Tex0 : TEXCOORD0" has something to do
with texture coordinates or something. As it is that some people
do not have this eye problem at all. I do not know. Your "Eye Patch for 1.5"
is all I need.