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Old 12-04-20, 02:35 PM   #13506
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
OK, here is the preliminary changelog of v2.2.21 update which you may most likely expect this evening...It's not much, I know, but with Mkiii now back in his"shipyard" , that may change soon...
Well, from your changelog, your new release is not exactly what they call a 'minor version'

Please find below my usual bunch of questions and remarks.

Quote:
Originally Posted by vdr1981 View Post
- Edited and revised campaign traffic lines in order to ensure that by the early October 1939, all DARKENED ships bound for British ports may be considered hostile, regardless of their markings of currently neutral nations (like Norway, Sweden, Denmark, Finland ect).
I am glad to learn that you have started working on some of the ideas we have been discussing in the past. Please note that all ships in/out bond to/from British ports whether they are darkened or not should be valid targets. Just for the pleasure to confuse our SH5 players, for the first few months of the conflict I would let a few lone enemy vessels illuminated, especially non-British ships and fishing boats.

For completeness, I will mention my own elaboration of German prize rules:
  • smuggling goods to from the UK or sailing too close to British territorial waters (this included neutral fishing trawlers coming too close to the UK);
  • darkening lights;
  • sailing within Allied convoys or under escort by an Allied warship;
  • displaying no clear neutrality markings nor national ensign;
  • sending distress signals or zigzagging on spotting an U-boat.
Meeting one (or more) of the above conditions would have candidated any merchant vessel as a valid target. I am sure I had already mentioned them in the past but repetita iuvant, as the Latins said

Quote:
Originally Posted by vdr1981 View Post
- Edited and revised campaign traffic lines around fall of France in June 1940 in order to prevent possible friendly sinking of French ships around UK and other legit U-boats hunting grounds since they will appear as legit darkened targets (The game will consider french units friendly as soon as France fall and it's ports "turn blue").
After the Fall of France, a number of French vessels ("Free French" by then) escaped the Capture by rushing to England. I hope that, after your changes to TWoS' ship traffic layer, the running French ships can be found and sunk in British waters. Since, in game, Free France is a distinct nation with its own ensign, no confusion with Vichy French vessels would be possible.

Quote:
Originally Posted by vdr1981 View Post
- Fixed problem where allied convoys in Mediterranean campaigns will occasionally try to "squeeze trough" in between Sicily and the mainland Italy.
Sicily is my home place, the chocke point that you are talking about is named Strait of Messina

Out of curiosity, can you explain more in detail what was the problem and how you fixed it?

Quote:
Originally Posted by vdr1981 View Post
- Other various campaign fixes involved mainly around illogical and misplaced traffic which can sometimes occur when nation "change side" form Axis to Allied and vice versa.
Ships being surprised by sudden switches of diplomatic sides and finding themselves in potentially hostile waters, was a common circumstance during WWII and I hope this will still happen in TWoS campaign. Nonetheless, it would be odd for ships of a given nation to keep sailing in enemy-controlled waters (or, even worse, to visit enemy ports) long after such a switch had happened. I am glad that you have addressed this problem

Quote:
Originally Posted by vdr1981 View Post
- Edited description and displaying messages of Campaign Advance Verifier_Testing addon. Make sure to read updated JSGME "More info" description of this addon.
- Edited instructional Campaign/Flotilla transfer radio messages to be in line with recent Campaign Advance Verifier_Testing addon description changes.
- Increased probability to 80-90% and decreased time interval (12h) of non directional beacons activation in harbors, which can help real navigation Captains to position their boats properly for harbor entrance in bad weather conditions.
Campaign Advance Verifier_Testing addon? Non directional beacons?

Sorry if my question might sound silly, but what's that?

Quote:
Originally Posted by vdr1981 View Post
- Edited and rearranged XO dialog box Auto TDC messages. After you mark the ship the XO will inform you that "Auto TDC solution are set! Fire when ready!", so if anyone still ask again "how to use auto TDC in TWoS" , I will personally shoot him with my Luger pistol!


Quote:
Originally Posted by vdr1981 View Post
- Added new merchant ship type to various nations roster: awesome looking "Raised Quarterdecker", entirely created , from scratch, by Kapuhy!
Well done kapuhy!
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Last edited by gap; 12-04-20 at 04:01 PM.
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