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Old 02-16-15, 06:25 PM   #26
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
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I can see why WotA has been in development for so long. Even with the variety of water systems I have to play (including the 500$ Triton asset, plus the word of a half dozen community projects all mashed together or tried seperatly) with I cant even get SH3 style physics. I've got basic kelvin wake effects and the boat puts up a wake (the boat in this case just being an elongated capsule for testing), and my water shader looks nice but thats about it. Without a huge dev team your just not going to get decent results even in years time, this is so much larger in scope than any game I've built before (I think this is why all indie subsims peter out, less than 25-50 people each a specialist doing everything during a 1-2 year dev cycle). Losing hope in anything more than a pilotable Nautilus.

It breaks down to I can make it pretty, but not fun, and thats not worth it.
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Last edited by nsomnia; 02-17-15 at 02:35 PM.
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