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Old 04-23-08, 03:13 AM   #634
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Default mk35

I worked on new torps awhile ago and skwasjer told me the torpedo types were hardcoded (I had made new nodes with the mk 28,31 and 35 in the . dat and all the corresponding ids and stuff .sim .zon) in the game and while it is possible to transform existing types you can't add new types, at least the types appearing in the .sim are allways the same : hard coded list in sh4



mk 28 mk 31 mk 35 mod :
http://www.subsim.com/radioroom/showthread.php?t=134942

mk28 mod :
http://www.subsim.com/radioroom/show...ight=torpedoes

Last edited by keltos01; 04-23-08 at 03:31 AM.
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