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Old 06-09-21, 07:24 PM   #10
FPSchazly
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Join Date: Apr 2014
Location: Maryland
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Quote:
Originally Posted by FireDragon76 View Post
BTW, I just wanted to say thanks for your Youtube videos, they have been helpful in learning to play the game. A picture can be worth a thousand words. I am not a die-hard simulation fan (I'm more of the "Silent Service/Red Storm Rising/Cold Waters" school of subsims), but your videos have permitted me to get into this game.
You're welcome! Glad to hear it.

Quote:
Commanding the subs, the 3D graphics are almost irrelevant so I hardly use them. For now that's my solution to the issue. The 2D graphics are fine and incorporate dithering so that isn't a problem.
Yeah I get the dithering. Not sure if it's an issue of wrapper or not. Tt has been so long since I played the game full screen on a system where a wrapper or d3d8.dll wasn't needed. Even before then, I was running the game in a window where only 16-bit color depth was possible and the lack of dithering was pronounced there, as expected. This thumbnail for a somewhat recent video of mine shows the lack of dithering, too.



Quote:
The sound engine is another thing that isn't really up to snuff. It wasn't even really all that good back in 2005. Silent Hunter had a much better underwater sound engine, without the constant pops and crackle of Dangerous Waters. But again, it doesn't really stop me from enjoying the game.
Do you get pops and crackle that are like audio artifacts? Like when rotating a headphone's or speakers' connector in an audio jack? Those shouldn't happen. I'm trying to think of what those could sound like in DW but I can't think of anything unless I'm that much used to it. But it is indeed an old audio engine, the game sounds mostly identical to its 1997 predecessor 688(I) Hunter/Killer.
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Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
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