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Originally Posted by FireDragon76
BTW, I just wanted to say thanks for your Youtube videos, they have been helpful in learning to play the game. A picture can be worth a thousand words. I am not a die-hard simulation fan (I'm more of the "Silent Service/Red Storm Rising/Cold Waters" school of subsims), but your videos have permitted me to get into this game.
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You're welcome! Glad to hear it.
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Commanding the subs, the 3D graphics are almost irrelevant so I hardly use them. For now that's my solution to the issue. The 2D graphics are fine and incorporate dithering so that isn't a problem.
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Yeah I get the dithering. Not sure if it's an issue of wrapper or not. Tt has been so long since I played the game full screen on a system where a wrapper or d3d8.dll wasn't needed. Even before then, I was running the game in a window where only 16-bit color depth was possible and the lack of dithering was pronounced there, as expected. This thumbnail for a somewhat recent video of mine shows the lack of dithering, too.
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The sound engine is another thing that isn't really up to snuff. It wasn't even really all that good back in 2005. Silent Hunter had a much better underwater sound engine, without the constant pops and crackle of Dangerous Waters. But again, it doesn't really stop me from enjoying the game.
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Do you get pops and crackle that are like audio artifacts? Like when rotating a headphone's or speakers' connector in an audio jack? Those shouldn't happen. I'm trying to think of what those could sound like in DW but I can't think of anything unless I'm that much used to it. But it is indeed an old audio engine, the game sounds mostly identical to its 1997 predecessor 688(I) Hunter/Killer.