Quote:
Originally Posted by shipkiller1
Well, I can only relate my own experiences. I served on three different boats from 1980 to 2004.
USS Phoenix SSN-702
USS Finback SSN-670
USS Oklahoma City SSN-723
I spent 75% of my time up in 'Indian Country'.
Just remember, do not just take the word you read in a book about US Submarine operations as gospel. There is a lot of disinformation in there, some it old and out of date and some is just plain wrong.
I read Sontags book. I found it.... amusing...
Book information is one thing but in all actuality, there is no operational 'warning, caution or note' that says what your maximum speed should be when launching a torpedo. I've done it at all speeds including flank.
With regards to the wire, there are several reasons, from tube construction to weapon functions to explain why I say the wire breaks way to much. But hey, its just a game.
One thing I was confused by was your reference of AOB. In the TMA world, AOB is always referenced from the contact, not the bearing from own ship (OS) to the contact.
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Hmm well that sounds like a convincing reason to allow full speed torp launches. I just wish you had some sort of physical or referable proof about the torp launch limits. Still I am not hugely surprised to hear it is possible in the real world. I do hope it is changed in game as well.