View Single Post
Old 10-15-21, 07:15 PM   #13
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

Quote:
Originally Posted by kapuhy View Post
Don't we all?

Back on topic though: in order to do that, you'll need to do the following:

1) export meshes that use this texture using GR2Editor's export function.It will export to .obj format
2) import them them in 3d software (Blender, Wings3D, 3DS Max or whatever other program you use)
3) change UV map of faces that use this gauge to your liking
4) export resulting models back to .obj format with the same filenames
5) import these .obj files back to GR2 file in GR2Editor using its "Strict" import function (to avoid inflating file size. In this case strict import will work since you didn't add or delete any vertices)

This should do the trick.
Thanks, kapuhy! Excillent!
__________________
U-190 is offline   Reply With Quote