View Single Post
Old 10-12-21, 12:07 PM   #12
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by U-190 View Post
It seems that I, like Stirlitz, live alone in the forest and I have to learn everything on my own.
Don't we all?

Back on topic though: in order to do that, you'll need to do the following:

1) export meshes that use this texture using GR2Editor's export function.It will export to .obj format
2) import them them in 3d software (Blender, Wings3D, 3DS Max or whatever other program you use)
3) change UV map of faces that use this gauge to your liking
4) export resulting models back to .obj format with the same filenames
5) import these .obj files back to GR2 file in GR2Editor using its "Strict" import function (to avoid inflating file size. In this case strict import will work since you didn't add or delete any vertices)

This should do the trick.
kapuhy is offline   Reply With Quote