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Old 04-16-19, 03:29 AM   #24
Hjalfnar
Torpedoman
 
Join Date: Jun 2013
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Quote:
Originally Posted by AKD View Post
From what I saw in the videos, it is so implausible as to be downright silly. Not sure what it adds at all. Would much rather see boarding a disabled ship, seizing intel, scuttling the ship with explosive charges (something else to acquire and manage in port) then having to make a decision on what to do with the crew (allow to leave in boats, capture, or kill) with different consequences.

Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving).
Well, German submarines DID carry such suits. So it is not entirely unrealistic, though actually using them was pretty rare. They were actually intended for hull repairs at sea, but sometimes used for other stuff. I know of at least one case where a sub lost a torpedo and as they were in very shallow waters, the diver went down, attached a chain and they got it back up.
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