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Old 10-17-21, 11:36 AM   #33
RetroGamer
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Join Date: Sep 2021
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Quote:
Originally Posted by Polak2 View Post
The most obsolete and needing of the change in M1TP2 is its modeling of the trees and forest patches. Frankly, this is totally archaic and pretty much even strange looking to anyone today.

Gunship! made the improvement to this, but it was still not as good as eSim had done in SB1. Trees and forests were IMHO one of the most important component of the combat land simulation.
All very true! I gotta get me a copy of Gunship!

The last tank sim I bought was T-72, I think back in 2006. That one was a quantum leap forward graphics-wise with even the terrain being deformable. I ordered it online and it came with two very cool labeled CDs and a great paper manual. The whole thing arrived in my mailbox in a brown envelope and it gave my computer a serious workout.

T-72 was a very hard game, nobody’s computer was good enough to run it at the time, and it failed miserably. I beat that sucker more than once.

M1TP2 and Steel Beasts did something right, though. For the first time, a player could manipulate the joystick with skill and lase and hit the target. iM1A2 had that modeled pretty accurately as well but I couldn’t get into it, unfortunately.

I’m probably gonna have to take a break as the wife is getting mad at me for playing too much, ha ha ha!!! (I know everybody’s been there!)
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