View Single Post
Old 10-17-21, 06:50 AM   #32
Polak2
Weps
 
Join Date: May 2005
Posts: 371
Downloads: 60
Uploads: 0


Default

The most obsolete and needing of the change in M1TP2 is its modeling of the trees and forest patches. Frankly, this is totally archaic and pretty much even strange looking to anyone today.

I remember, that 1998 was the time that from the performance reasons forests were depicted as solid and unpenetrable blocks (EECH comes to my mind), but programmers and graphics artists at MPS here simplified the thing too much but making those blocks straight and linear.

As a temporary fix, I do while playing it today is either change the venue of the scenario to desert by simply replacing names and location of the map in the Battles text files. I know that this affects the gameplay as those crude (!) blocks are meant to hide the OPFOR.

Gunship! made the improvement to this, but it was still not as good as eSim had done in SB1. Trees and forests were IMHO one of the most important component of the combat land simulation.
Polak2 is offline   Reply With Quote