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Old 09-08-16, 05:00 PM   #12
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
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Quote:
Originally Posted by Rockin Robbins View Post
If you're interested, I could tell you about it, but it's a large post on its own!
I'm curious. I've seen it asserted that there is a certain order, but I'm not sure I've ever seen it laid out, nor the reasoning behind it.

I do know that whatever I've been doing seems to work. I put in the AoB/target course, then speed, and finally the bearing and range, which I'll update as needed. Only after that do I turn on the PK. (But then, I've got a number of mods that might affect data input.)


Quote:
Originally Posted by Rockin Robbins View Post
Vector analysis, for instance, beats trigonometry every time!
I use vector analysis quite often, and always in S Boats.
One of the first things I do when starting a patrol is go to a quiet area of the map, and draw out a diagram setting up angles and circles I manipulate to solve the problem. I keep meaning to learn the Is-Was.
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Last edited by razark; 09-08-16 at 05:15 PM.
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