View Single Post
Old 09-21-05, 02:32 PM   #8
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
Uploads: 0
Default

The passive sensor in playable torps (ADCAP, UGST) was decreased in 2.0 mod to 1000m just because of the feedback feature - the unwanted passive tracks from torpedo made mess on the screen, shorter range helped in reducing this. Now in 2.01 without feedback the playable torpedos ADCAP and UGST have passive seeker range increased to 2000m, which is reflected in torpedo seekers table included with mod. But I reduced the passive sensor sensivity to a point that it shouldn't work against quiet slow submarines. Of course it works without problems against surface ships and even more noisy subs :-).
The wash-out speed was not changed and remains 60kts (60kts fully blocked, 45kts begin of wash-out) so launch passive torps at 40kts and better yet 39kts (because after enable 40kts torp speeds up to 46kts).

edit: posted so many pictures today that can post one more

Lw & Ami Mod 2.01 table of torpedo seekers



listed is maximum range, though sometimes slightly longer happen vs large targets, also you can expect shorter ranges vs small targets sometimes. But typical would be as listed for active sonar and for passive vs noisy or cavitating targets.
Amizaur is offline   Reply With Quote