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Old 03-13-12, 09:10 PM   #28
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Thanks again Leitender,

Yes, GHG is blind (I mean deaf) in some degrees in front of and at the back too, this was historically correct.

And good to know that also version 1.0 is working...anyway version 1.1 is released and will stay as an option if someone have no detection at PD at all.


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@LGN1
Now some more info on how the mod works (a LGN1 request):

1. As you know it adds 3 SensorsData layer for each hydro type,
2. Each layer was setted to a restrict MaxSensorHeight (first layer -3m kDB to -9m GHG, second layer -15, third layer -25).
3. The MinSensorHeight is always -500 (at least for the first and the last layer). Here is the trick.
4. We must think that the correct could be each layer be this way: first, letīs say -6 to -15, second -15 to -25, third -25 to -500. But this way it will not work WELL at all.
5. If we use the segmented approach as exposed above, when the player comes from a depth from another the hydro sensors will be reseted (on and off) and then a gap - sometimes small, sometimes big - will appears for the same contact (as a new contact need to be made for the new sensorsdata in use). It will work, but with gaps.
6. So, with the solution in use we will have smooth depth layers contacts!

LOL! Isnīt easy to explain how a trick issue works with my poor english!
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Last edited by Rubini; 03-13-12 at 09:46 PM.
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