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Old 01-28-21, 09:35 PM   #3
Dahoon
Stowaway
 
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Nuke


I'm not sure I see the good news. Guess I'll add a mini-review to explain


The game has a lot of potential but at the moment (well actually for a long time) it has been more about adding new stuff instead of fixing bugs, which I guess is okay in an Early Access game, but leaving Early Access when still in such a state as it is would in my opinion make it a money grab. They have promised at least one more big update but I have my doubts that one update will fix the huge amount of glaring bugs since they still also need to add the campaign and they also need to add new ports. I think they bit over more than they can chew.


A few of the bugs I have encountered:
  • Tutorial is (still) broken.
  • Ships (still) sometimes sail in circles forever.
  • You can sail below land if you get too near (England only?!).
  • Ships seem to spawn randomly close to you instead of sailing routes. This can cause them to be very close at spawn while a few minutes before you could neither see nor hear them.
  • Ships sometimes spawn on-top of each other five high.


A few annoyances for me are:
  • Depth charge attacks are the most arcadish I have seen in a subsim. In reality they had a 60 attacks to 1 kill later in the war (1943-) with good tactics, multiple ships working together and better equipment yet in the game you can either die all the time using realistic tactics or play Game The AI to win easily.
  • I meet other U-boats on Every. Single. Mission. (while in reality they only had ~20 in mission areas at the start of the war) and the game marks them as an enemy for some reason so you cannot use high time compression near them and your crews moral decline.
  • You get reputation for reporting kills by other U-boats.
  • AI U-boats seem to have unlimited torpedoes. Seen multiple times that a VII fires 2 x 4 torpedoes in short succession.
  • The AI is dumb as rocks (use 8 torpedoes at one freighter, sink a carrier with no response at all from the rest of the task-force, crew walking into flooded compartments on their own and drown, etc).
  • Convoys can have 10+ warships to protect 5 freighters.
  • Merchant kills count more than warships.
Okay I'll leave it at that Suffice to say the game really has potential but if makes Silent Hunter series look like rock steady well tested and polished games at their release

Last edited by Dahoon; 01-28-21 at 09:36 PM. Reason: Removed b00rked YouTube link
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