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Old 11-24-20, 07:03 AM   #30
denis_469
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Join Date: Sep 2006
Location: Russia
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Good design. Today I receive letter from Subsim about this pre-alpha. Graphic is excellent. It is my word. Design game is exellent like. But have few questions:
1 - how many resources need for this sim? After install Windows 10 in my computer game "Cold water" not run normal. In this sim I see best graphic then before - so this question and rise.
2 - As I remember first modern subsim was "Red storm rising" many-many years ago... As I know today - it was not realistic submarine sim. So now need know about: what about modern submarine countermeasures? What about data modern torpedoes and modern modification elderly torpedoes? Would be or not data about homing systems modern torpedoes, f.e. "Mark-48 mod.7 APB-5" - whta now loading in "Virginia" class submarine with elderly "Mark-48 mod.7 CBASS"? Would be or not resistance to various countermeasures for modern torpedoes? Whjat about data in subsim modern world (US f.e.) submarine sonars? In simulator I see one from last US submarine "Virginia" class what have “AN/BQQ-10(v)6 LABA” sonar. Khow this equipment would be releasing in game? What about ESM “AN/BLQ-10A (v)2 TI-14” install in this submarine? What data would be used in subsim? What about anechoing coating for US submarine and enemy submarines? And more more questions about realising modern equipment US submarine and enemy submarines and ship?

Iteresting read answers, so "Red storm rising" was simple shooter and not realistic. Not interesting another shooter seen...
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