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Old 03-11-21, 04:44 PM   #7342
Nemesis Bosseret
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Join Date: Jun 2014
Location: Nevada
Posts: 57
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Quote:
Originally Posted by John Pancoast View Post
Do you mean it doesn't work when you try to start it or it doesn't work at all ? If the former, that is the way it is supposed to be unless a mod is applied.
it doesnt work outside of the periscope. Im using GWX 3.0 gold which i believe is supposed to repeat it so you can use it outside of that view. i think i might actually have something screwy with my load order which could be conflicting. im still at work btw lol. This is my mod load order currently as i can remember from memory.
GWX - 16km Atmosphere
GWX - Axis Mediterranean Skins
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
GWX - English Nav Map and Grid Refs
GWX - Integrated Orders
GWX - Open Hatch Mod
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
H.sie Hard-coded fixes.
Smoke and fire damage mod by darkwraith
----------------------------------------------------
(additional mods i wish to add)
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
LifeBoats&Debris_v4
U-Boat Bases Map with New St Nazaire
TMT v2 + ThomsensShips V4.2
Torpedo damage Final ver2.0
Depth charge disturbances
MFM
(if i can find additional harbor mods i will probably add them as well to get rid of the Generic looking ports)
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