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Old 04-29-11, 02:13 PM   #114
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
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Quote:
Originally Posted by LGN1 View Post
Hi,

I tested the scr layer save-game issue again. I can reproduce it for units in the scr layer that are rendered when you start your patrol (e.g., the units in your home port). Units in the scr layer that are only loaded/rendered later seem not to suffer from this issue.

Cheers, LGN1
Ships are only rendered when they are within around 30km of your u-boat. All other ships live in the _SCR (or _RND) files as placeholders, not full ship models, therefore you have rendered ships and placeholders. Both rendered ships and placeholders follow waypoints which gives them their course.

When you save a game, the game remembers all rendered ships but relies on the _SCR/RND layer for placeholders.

When you load a savegame, SH3 seems to remember waypoints for placeholders but forgets them for rendered ships, leaving them to sail blindly in a straight line.

This is the closest I can come to explaining this behaviour so I'd be grateful if anyone else can shed light on the problem.
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