Quote:
Originally Posted by VonDos
Thank you so much, prosit!
Yes, sim file in every ship!
in obj_funnel there's an ID that appear like:
0x91344d00c078d76d is a "smoke type". Not the only one.
Few others mod design a number of different smoke types...
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One more question: what must I do if there is more than 1 type of smoke TGA? How do I add the second? Then I must copy that valuefrom the particles.dat file to the .sim file? Sorry to keep bothering you with this...
CapZap