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Old 04-15-10, 05:37 PM   #13
t0maz
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Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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Im sure now that sensors are to poor.
Im making fun with few destroyers in recon port mission in shallow water on depth 18m, speeds any.
On low speeds the lost me easly in higher speeds they hear me but cannot hit me even in flank ahead.
At half ahead and slower I can lost them easly just using time compression.
Played with them until battery is dead - all time on 18m depth.

In shallow water I should be death fast instantly pinged and depth charged.
I should avoid their detection at any cost.

Some more observations:
Surfaced at night full ahead I was spoted in distance 500m by unalarmed DD.
Same situation with alarmed DD - I was spoted just after surfacing at 2500m - quick, thats good.

On periscope depth, periscope up at night he hear or saw me (good question..) at something below 100m - almost impact.

No Damage from DC's, all damage was by guns on surface...
That really strange that they have so big problem to hit me by DC's!
They also rarely use sonar - rather on close distances, but this is probably their AI.

Personally I think that to put fear back to player, sensors should not be decrased nor visual detection etc.
with exception for:

"-Enemies visual detection time is now increased
(In stock, the enemy can spot your scope the second it comes from the water night/day,
this will allow for some human error on the enemies side and give players
a chance to make a solution before being spotted, good for convoys)"

Yeah, spoting periscope in 1 second sounds very unrealistic
But should be also set to something not allowing staying with periscope up longer than needed on short distance. I don't know what you set now.

..and all changes that makes game harder and punish player for errors!
We must fell the pressure!
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