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Old 02-23-15, 01:06 PM   #39
nsomnia
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Join Date: Nov 2012
Location: Canada
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I'm currently drooling. This project just got revitalized!

I asked reddit if switching to UE4 would be the best choice, or if I should continue with Unity.

I got this (among a few others)
https://forums.unrealengine.com/show...ownloads/page1

That is a must see for anyone interested in ocean simulation. What the UE community has done in a few MONTHS has equaled and in some areas even surpassed Unitys 'Community Ocean Project' which has been worked on for YEARS.

Basically it is extremely organized and active, and they will have a build in underwater system, tiling system, Beufort scale, breaking waves, boat wake waves and wash, a weather system and so much more. Heres the features timeline https://trello.com/b/7dzOdkvw/ue4-ocean-weather-project

By the time I feel comfortable in UE4 to start work and get my C++ up to snuff I bet they will be far enough along that I can use that as a GREAT starting point. If they have made as much progress since October 2014, I cant imagine what they will have ready by Summer (my goal for having UE4 more or less figured out and be able to figure my way through most fundamentals of C++)


They also showed me some more cool stuff

generating oceans in UE4 using math only.
Add-on to the above video moving the water plane with the player so you can have infinite oceans when needed.
https://forums.unrealengine.com/show...hader-download the link says it all.
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