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Old 06-18-17, 09:45 AM   #21
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
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Quote:
Originally Posted by subunit View Post
They're having difficulty getting AI subs not to plow into the seafloor, crush themselves, or surface inappropriately. I don't think there's much risk that they're going to write a perfect torpedo evasion algorithm that works against multiple independently guided weapons. It's definitely possible to threaten from multiple directions by bracketing the enemy and create "no-win" situations barring guidance failures.
Yes, in real life, you can set torpedoes to come from different directions. However, I don't dare do any of those "off-angle" tactics in Cold Waters ... the wires keep breaking. Everyone else tells me they don't really break that much, but somewhere between 25-50% of my wires break.

And yes, obviously they have to work on the algorithm. Right now it is buggy. But the day when they get rid of the bugs might be the day when it suddenly becomes "too perfect".
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