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Old 10-06-14, 11:29 AM   #100
deadhead1971
Seaman
 
Join Date: May 2013
Posts: 33
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Just picked this up for IOS -iphone 5. Thanks! The wait for WOTA (wolves of the atlantic) has been painful (and still is).

I have been playing sub sims since about 1985. The first was GATO on the IBM PC Jr. I also had Silent Service around 1991-2 on a PC 286. Also have Silent Hunter on PC. Gaming is going to mobile with more powerful phones and processors so I do not game on my PC any more. The PC is dying off. I just gave this game a 5 star review at apps store because there is nothing like it on IOS. I don't count Silent Hunter on IOS because it never has been updated, and I never downloaded.

I have a few comments.

1) a career path for U-boat captains
2) Don't know if the water graphics can be improved (appearance)
3) add a random rolling wave pattern - the waves seem to roll too fast
4) periscope too stationary - maybe bob slightly with waves with water splashing on lens
5) tweak AI for destroyers - when battle /patrol starts, the sub is at periscope depth with engines off. I fire 3 torpedoes and immediately dive to 50 feet (with engines still off, periscope down). When the torpedoes hit the target, the destroyers immediately converge on my location. I should have been undetectable or almost undetectable (engines off, submerged). In Silent Hunter, the destroyers would have spread out looking for a sonar signal - not gone straight to my location immediately.
6) It seems it takes a lot to die (sink sub). I have never been sunk with depth charges. So as a test, I surfaced 3 times with 2-3 destroyers, and it took a long time to be sunk.
7) not sure how the difficulty level is determined - I would increase accuracy of depth charge drops (higher chance of being hit) but not how fast you could be detected. It seems the higher level, the more escorts are with the convoys ( I would still have no escorts or a few escorts at higher difficulty level).
8) external camera view would be neat
9) sub sinking - when your sub sinks in Silent Hunter, the screen immediately cuts to a summary report. Boring. In the old 1985 GATO sub game, when you were sunk, the screen would crack as the hull would break and water would pour in and fill up the screen - a little more dramatic than a cut screen

thanks!
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