Thread: J3D File Format
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Old 11-21-18, 06:56 PM   #36
Jeff-Groves
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Quote:
Originally Posted by Polak2 View Post
I think 3DObject Converter takes all animated parts of surface units (usually guns, radars, torps) and bunches them to one single coordinate ....usually inside the hull so unless one switches to wireframe mode, one may never know that they are there...lol.
3D Object Converter seems to be skipping some verts in some cases.
Or maybe just optimizing them and condensing the files.
That's fine for what it does but does not help when looking at a possible new way to convert to the j3d format.

And I have seen the way things may be out of place in the files.
It's much like SH3/4 where the location connection to parent location is ignored by every exporter ever written.

That's due to the way any given exporter is coded.
If a part is assigned as a child of a part at say 1, 5, 9 in the X, Y, Z? Then it inherits that position in the Games.
IF that is not coded into the exporters? You get the true X Y Z but not the inherited position so the weird placement thing.
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Last edited by Jeff-Groves; 11-21-18 at 07:06 PM.
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