Thread: Torpedo Attacks
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Old 06-05-20, 10:25 PM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,186
Downloads: 490
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Quote:
Originally Posted by Faideeeeeee21 View Post
Hey everyone, i have been playing this game for a while now and "Iīve figured out" most thing (navigation, how to give orders, when to go evasive and escape ASW ships....) , but thers something that im not too good at ,I just canīt wrap my head arround: torpedo attacks.
I have my game running at 86% realism and i like it like that, but I just donīt know how to topedo a ship, even if it is a still target and the sea is calm.

Iīm running these mods:
-Grey Wolves Expansion
-Sh3 Commander
-Thomsen's Sound Pack V3.2cg
-Rbs1_SH4_Effects_GWX_30_71
-M.E.P v6
-TKSS18 German U-Boats Compilation No Eagle
-German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
-FixAllSubGWX
-ARB WideGui 1920x1080 V3
-M.E.P v6- VisualSensors for GWX3
-H.sie Hard-coded fixes.

I "mostly" now how to set up the shoot;identify the target, do the rangefinding,check the speed,and find the angle on bow...
But i must be doing something wrong, as my torpedoes always miss.
If you can give me some advice or point me towards a video I would be very thankfull.

But anyway, thanks for reading and any help is apreciated
H.sie's patch has a torpedo error section to it. Details are in his readme. You have to set the depth of your torpedo .4 x the windspeed or risk them running to deep.
I.e., windspeed of 10 mps, your torpedoes need to be set at just over 4 meters deep.
Also, do like the real guys did; keep it simple. Do 90 aob attacks where all you then need is target speed and you're set.
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