I could be mistaken, but i think sounds need:
- a node in a dat
- a controller in a said dats sim file, DSD file, or both
- an entry in the sh.sdl
At least thats what ive observed when working with sub interiors. Ive thought about adding more atmospheric sound sources in the interiors, but was afraid of generating undue lag. Engine/gun sounds are a different thing though.
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