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Old 04-23-18, 10:02 AM   #5
Julhelm
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Join Date: Jul 2007
Location: The Icy North
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I've been told from submariners that saturating the area with fire is about what they expected from a surface group that has trouble detecting the submarine to begin with. And it's not that different from a WW2 escort screen saturating your position with depth charge barrages.

During the Cold War the homing torpedoes were considered to have such low PK that standard doctrine was to use a nuclear tipped depth bomb.

The aircraft have passive and active sonobouys as well as MAD. They can drop a field of passive bouys and you will not be aware that you've been counterdetected until they drop a torpedo on you. Remember that you have to perform TMA while the surface group only needs two good bearings with enough geographical separation to get an instant fix on your position, courtesy of datalinks.

Consider Fleet Command where often the first indication of a submarine is torpedoes coming out of nowhere, and so the reaction is to send what helicopters and aircraft you have to drop sonobouys in the direction of the reciprocal bearing. The Cold Waters AI does the same. When it detects incoming weapons, it estimates a distance where it thinks they originated from, then brackets that area with missiles or fire a salvo down the reciprocal bearing. It is entirely possible to counter this behavior by doglegging your own torpedoes, and shoot from 15-20.000 yards.

If you ever played Fast Attack, there are several scenarios in that sim where aircraft will drop large numbers of airdropped torpedoes on your position.

To counter aircraft, you can use the MOSS decoys as a contact breaker.
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