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Old 04-15-22, 10:40 PM   #805
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
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Quote:
Originally Posted by KaleunMarco View Post
jumping in here....
when i started playing SH4 i encountered this fuel issue at the very start. when i learned about the Specials and how to use them, i made the leap to using them as a compensatory method of off-setting the Ubi design and programming.

i use the fuel consumption, battery consumption, and dive speed specials all of the time. i have them tuned to my satisfaction.

Yea, the fuel usage was a pain and top top it off they did not include the navigator feature, so had not range estimates, luckily the community changed that oversight.

Eh special abilities drive me nuts lol. I have nearly eliminated them from TMO in next update. Two exceptions being the Dive assist, because well drilled crew could dive in 40 seconds or less , some cases 35 seconds. Other is the ahead emergency, because in a emergency could bypass procedures , overload engines and sub could make 22-23 knots on surface (BARB for instance Jan 1945) The TMO "Battery" fix, do not consider it a special ability, its to fix the ridiculously long battery recharge bug.

I am debating on removing the engineer ability. Bit gamey he can repair anything, but his ability to make pumps operate in a more realistic manner is nice, testing something soon to see if can have one without the other, hopefully will work.
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