View Single Post
Old 10-04-13, 06:08 AM   #7
speed150mph
Electrician's Mate
 
Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 35
Uploads: 0
Default

I have to disagree with a number of things, one is who will you fight? Russia would be number one, and china And Iran all have increasing numbers of submarines, plus surface vessels. If you played a russian sub there's the us, Great Britain, and France.

Another thing is that submarines arnt either a underwater icbm base or a fighter jet of the sea. Most classes of us sub carries a cruise missile launcher, and hold the capability to insert seal teams. Besides they all carry torpedo tubes and are as vulnerable to surface or submarine attack as the next.

Thirdly, while today's subs aren't nearly as hands on as the old gato and uboats, they aren't a press a button and kill machine either. If you've played a combat flight sim that has any amount of realism, you'd see the complicated process you have to go through to detect, track, lock and fire on an enemy jet. In a modern nuclear submarine, you have to use your assets, like sonar bouys, passive and active sonar arrays, towed sonar arrays, to find an enemy sub, while trying to stay hidden yourself. Depth, underwater terrain, weather and marine life can all affect the ability for your submarine to see, or be seen. Once you've found him, you still have to establish a firing solution in the targeting computer, choose your weapon, flood your tube and fire. And if you've read and watched hunt for red October, you can see that just because you fire a torpedo doesn't mean that it can't fail, or that a skilled captain cannot evade it. And if your fired upon, then your abilities are tested to use your terrain, your weapons, and your ship to save your crew. Sure, firing a torpedo at a target was more hands on and took that mix of skill, luck, and intuition, but the process was alot simpler. You rarely had a sub on sub battle. A modern simulation provides as much challenge to the modern submarine captain as a world war 2 sim.

And fourth, dw is the best we have, but to be honest it's not much. You have an outside view with the pull ups for simplified systems. It's like playing fsx from an exterior view with the windows pulled up. And even then, look at the interest in it. It has enough of a fan base that it was given its own section in this forum. That's why I posted this poll, we need to show developers that we want more. We want a silent hunter 3 version of the modern submarine, and surface vessels. We need to show that the interest in simulations hasn't died away, but is thriving in the Internet underground. That is the only way we are going to get what we want. When a game developer is researching possible new game ideas and trying to see what people want, we want this post to be the one that catches his eye, and to do that, we need alot of hits, alot of votes, and alot of people spreading the word.
speed150mph is offline   Reply With Quote