Thread: [REL] Squid launcher
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Old 01-21-16, 08:45 AM   #11
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by LGN1 View Post
I couldn't find a way to reduce the amount of projectiles fired by the Hedgehog (24).
What about setting the launcher as a three-barrelled K-gun DC thrower, using the wpn_KGun controller rather than relying on the wpn_Hedgehog one? I know there might be some shortcomings in doing that, but I think it is worth a try anyway.
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