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Old 02-07-22, 11:40 PM   #28
Kapitan
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Join Date: Mar 2005
Location: UK + Canada
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Quote:
Originally Posted by zachanscom View Post
multiplayer isn't important in sims, dangerous waters wasn't good in multiplayer because that was not their focus. it wasn't even a priority for them. the easiest way to break immersion in sim is by having some erratic human behavior when characters should be behaving professionally and according to codes and regulation. let modding be open within means. nothing worse than a game that cannot be modded or worse yet, pay walls it(dcs). if anything, modding will solve the multiplayer issue. but no one cares about multiplayer at all. it's a waste of time and resources to implement. immersive campaign with modding=unlimited replay value
Always found MP in DW not too bad to be honest, in fact in the earlier years 95% of my DW play was in MP mode.

Also the seawolves group was one of the largest around at the time we had plenty of players and from memory you could play the mods as well as the stock, it was only political infighting that split them off into GNSF and Seawolves. (You also had VMC Navy plus Betasom which is still around)

In reality it was much easier to guess the human opponent than the AI especially those doing it by the books.
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