Thanks for posting that, propbeanie; it's much appreciated and I'm glad to hear the fix is in general release among most or all of the supermods. That had been the greatest disappointment of stock SH4, so I was pleasantly surprised to see just such a raid as you mentioned on a Let's Play SH4 TMO video. The player infiltrated the harbor, fired off 14 torpedoes against a Yamato, and blew back out to sea past three minuscule escorts with little effort, so I suspect he was either extremely lucky or his version hadn't been upgraded to the minefields and nets.
Speaking of minefields, is FM sonar an option on the supermods? That could be a lot of fun.
Btw, does the shallow water issue explain why there's almost always a merchant in an inaccessible basin on the south side of the Wake Island harbor or is that something else entirely?
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