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Old 01-25-20, 10:31 PM   #48
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
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Quote:
Originally Posted by propbeanie View Post
Oh, the controller for the AI_Ship is fine. There is really nothing restricting it from flying an airplane. I'm just making fun of the fact that a controller named for controlling an AI ship is flying airplanes also... But ships have "Height", such as "zero" for the surface, or -35 for a submarine 35 meters below the surface, or +35 for an airplane 35 meters above the surface, about to crash into your submarine ... The controller also has Headings for things like "zero" at True North, 90 for a ninety degree heading, etc. All of what controls a ship has applications in controlling airplanes. Even the waypoint system is similar. The thing with airplanes, they have "stall" speed and will fall from the sky if care isn't taken by the dev or modder who places planes on the map and configures them. You also cannot "turn" an airplane in too tight of a spot, else it will fall from the sky. They also tend to crash into each other if grouped too closely together, or turned too tightly.

Good info., thanks.
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