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Old 01-31-20, 05:05 PM   #5414
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by Kapitän View Post
@ John Pancoast:

Wow, what an account!!! Hope you will make it back home ...

Thanks for the information on "Colored Hull Indicator" and "Abandon Ship Mod".

Sounds very intriguing but I think I will stay with what I have:

Running CCoM10.0 and GWX3.0Gold with un-moded h.sie-patch over SH3-Commander. Meaning, that I have no Hull Integrity Indicator/Display whatsoever, and I have to actually do a test dive to find out how deep I can go. With experience, I can just about guess how deep that can be, depending on what kind of damage I sustained in the past.

I have the game installation running very stable on CCoM and GWX right now, so, I don't want to risk messing things up by adding any further mods, except via JSGME.

So, for the "Abandon Ship" Option, I will just use the SH3-Commander option, after being sunk ;-)

Many thanks and Happy Hunting!
That sounds like a good plan. Stable is good in SH3 ! I'd forgot about that surrender option in Commander. Glad you mentioned it.

I think I'll just end this patrol with it; in an actual scenario like mine above that is what really would have been attempted.
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