Thread: [WIP] Mods, Units & IDs
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Old 04-16-20, 11:32 AM   #10
Jeff-Groves
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Launched a new script for 010 hex editor that caught 15,000+ ID's
that can be removed from GWX3 given one does it right.
That does NOT mean they are bad ID's! Nor conflicting ID's!
You just have to know what to look for.
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