Quote:
Originally Posted by Jeff-Groves
UV mapping is an ART!
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You know the funny part of it? first you strive creating a nicely curved and smooth surface having only flat triangles as your building material, and then you get to struggle for flattening it as much as possible
Just doing say a side view of a ships hull can be challenging!
You may need to Manually adjust UV's so you don't get the 'stretching' you see in Stock SH3 units.[/QUOTE]
Wings3D got an option for optimizing the stretching, it keeps the boundaries fixed and it moves around the inner vertices, but depending on your texture and object's geometry some manual adjustment is always needed. Talking about ships, the most complicated part is usually the stern, especially counter and canoe sterns. A simple orthographic projection won't work on them.