Quote:
Originally Posted by Sonarman
Thanks for the info & welcome aboard, the game sounds great, standing by for purchase!
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Thanks Sonarman. Although I have to admit I have been a lurker on these forums for many years, since the release of Silent Hunter III back in 2005 in fact
Silent Hunter III and the "Natural Sinking Mechanics" mod were a huge inspiration for Pacific Fleet and I've been an avid fan of many of the full realism mods as well. That extra level of detail seems to be lacking in many games these days...
For anyone interested there is a detailed description of the ballistics and buoyancy physics on the
Pacific Fleet developer's page. Note that there are indicators to provide a visual queue on the amount of damage and/or flooding a ship has sustained, but the actual sinking or capsizing of a vessel is all based on buoyancy physics.