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Old 12-02-20, 02:02 PM   #240
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,192
Downloads: 490
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Quote:
Originally Posted by Drakken View Post
So, realistically, hydrophone sound checks should be limited to very calm seas and ocean waters? I recall reading the Handbuch that salt level in the Baltic and North seas made it harder for sound to travel underwater.

See derstosstrup's reply I want to repeat though at least from my point of view; if doing routine phone checks, realistic or not, makes the game enjoyable to someone, great ! Nothing wrong with that at all.


Heck, I prefer 8k environments to avoid the night vision problem with 16k and above ones, and use a set of escort ai files that most people would rightly call unrealistic in terms of escort equipment setup but if gives much more "realistic" gameplay (imo).

Gameplay is what its all about for me; i.e. I'm not a fan of sticking historical equipment capabilities numbers in games for various reasons one of which is more often than not they won't work in a game's limitations.
I.e., I also never considered the depth charge blast damage range or the pinpoint drops a problem in the game (still don't ). Realistic ? Maybe not numbers wise, but perhaps they are that way to help the brain dead escort ai. I consider both "problems" actually providing better gameplay with than without.
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