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Old 10-11-20, 11:15 AM   #1
jorgegonzalito
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Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
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Default What is the key to surrender?

I keep trying to understand and make this game work, I don't give up, I couldn't do it even if I wanted to because I looked for the surrender key and I can't find it. Standing applause for the folks at GWX who made SH3 so much better, and thank you for your time and dedication! With all due respect, my comments are geared towards the essence of the game itself, which in my humble opinion leaves many, many loose ends. I have never been in a real submarine in my life, but with my 70 years of age I have seen all the films of the genre, referring to the Second World War, and I have read innumerable books about submarine warfare, both from the point of view German as that of the Allies. At the beginning of the war, in 1939 and 1940 many merchant ships sailed alone and without any escort, so much so that in addition to submarines, warships and surface corsairs of the Kriegsmarine, numerous victories were scored. So calm were the waters, absent from those damned destroyers and armed fishing boats, that in the proximity of a merchant ship the submarines would emerge and detain it, asking them to display their cargo manifests. Then they decided whether to sink it or not, sometimes with cannon fire so as not to waste torpedoes. Much later and as the action of the gray wolves was decimating the allied merchant marine, the convoy system was created. Only a few escort ships - the least - had radar and sonar equipment and these were still imperfect and had their performance limitations. A mission entitled "Happy times" already presents in April 1940, English ships organized in convoys and with escort ships. I was able to sink three merchant ships despite the dogged pursuit of a seedy sonar-equipped fishing boat in 1940? hahaha, anyway. After several hours of playing cat and mouse, and using time compression so as not to send everything to hell, the annoying blowfly finally left. At the beginning of 1942, the North American merchants left the port sailing alone and with all their lights on! This lasted several months until they managed to organize convoys given the tremendous losses suffered by the US merchant marine. If only Doenitz had more Type IX Uboats in the area, I don't know what could have happened. But the mission "Bucket Brigade" in April 1942, already presents in Cape Hatteras a huge convoy with escort ships and air support. ???? I couldn't even get close to that convoy at firing range, which already had three escort ships and a Catalina seaplane on top of me. The depth under the keel was only 15 meters! The screams of my complaining crew members began, everything began to break down, I could not dive any further, I looked for the key to launch oil, making the enemy believe that I was sinking, but I did not find it, as well as the one that would allow me to throw vests through the torpedo tube. lifeguards and other things, to see if the escorts believed the story. If I surfaced, they erased me from the map, so I looked for the key to let them know that I was giving up but I couldn't find it either. What else could I do? Well, get out of the game, take a deep breath, and have a beer. Greetings! Postscript: If anyone knows of any missions for SH3 where only lone merchants navigate, would you be so kind as to let me know? Thank you!
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