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Old 10-19-13, 08:30 AM   #114
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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Quote:
Originally Posted by Rubini View Post
By sh3 limitations the particles too far way are showing just as a big flicking ball, so this is not a option.
I also notice this flickering ball when funnel smoke particles from the ships overlap with the cloud particles.
I'm not into the particle file structure, but perhaps there are any z-values ​​that can control these overlaps.
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