Thread: Still standing?
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Old 01-28-06, 10:20 PM   #42
CBDR
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Join Date: Feb 2004
Location: Virginia, USA
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Roger That, Horsa.

That being said, I have to draw on my experiences withthe Battle of Britain / Mig Alley Development Group. They did a fantastic job of improving the Battle of Britain game.

I got a copy of the source code (overwhelming, to be honest) and, despite my inexperience with C++ code, I could reverse engineer the models they were using for simulating the engines and propellers. Having a mechanical engineering degree helps! I even found some fundamental errors in how rolling moments due to aileron deflection as well as drag due to flap deflection were calculated.

That being said, you are quite correct in that we would need coders who can translate a physical model into code the game would recognize.
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