Update 3a is now available here:
https://drive.google.com/file/d/1D47...ew?usp=sharing
Entire change log posted below:
Update 3a (8 Jul 2020)
* Fixed issue with sonar signatures of AI-spawned merchant ships.
Update 3 (18 Jun 2020)
* Added two new SSBN missions, including one "non-bastion" mission, and modified the two original missions to increase the likelihood of encountering more than one SSBN.
* Modified the likely numbers of enemy submarines per mission in order to better simulate attrition. Factors now include distance from the enemy homeport, the stage of the war, and the tonnage of enemy vessels sunk so far. Generally this has led to an increase in the size of enemy groups and more front-line units encountered early in the conflict. Conversely, there are likely to be smaller numbers of lower-quality forces in later stages of the war if NATO is winning.
* Modified Insertion missions to start 50 percent closer to insertion point.
* Modified mission frequency and mission threshold parameters for improved and more immersive campaign play.
* Created 20 new 'mission end' events. Completely re-wrote previous mission event end screen "news print" text with multiple possible story lines per mission type.
* Added all new artwork to original and new mission event end screens - Over 30 new background images and over 20 new "news photos."
Update 2a (2 Jan 2020)
* Fixed problems with damage control display on Flt 1 and 2 Los Angeles class.
Update 2 (20 Dec 19)
* Added four new missions, including one that can be deceptively difficult.
* Fixed crash error in one Land Attack mission
* Added an increased chance of more enemy submarines per mission, and more advanced submarines in general, especially early in the war.
* Made minor changes to surface ship task force structure.
* Made campaign map patrol zones a little darker.
Update 1 (7 Sep 19)
* Fixed some spelling errors.
See the original posts on this thread for info on the major initial campaign mods.