Thread: [REL] C3-class cargo ship
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Old 06-22-20, 04:41 PM   #43
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Hi Rosomaha,

There's one thing I noticed you did in your unit and I'm very interested how did you do that, as it gives me a lot of trouble with my ships.

All bone names in your unit start with NKC3_ClassShips, which means you've changed their names from unit you used as a template. TDW's GR2Editor allows to do that, but when I change name of a bone, all controllers attached to it display "lost controllers" error in Goblin and have to be deleted and remade from scratch, which is horribly time consuming. Did you perhaps manage to find a simpler way for changing names without remaking all controllers?

In my units I didn't change bone names and this appeared to work fine, but I noticed that when I got to editing FX file, the modified unit still uses FX file of template unit - I suspect unchanged node names are at fault.
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