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Old 07-16-15, 05:01 PM   #90
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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wolf_howl15

Hey, BlueDuck.
It's fast, short test of some standard critical objects...
For test I used NSS_Uboat7c with Turm7c_3_hd... I liked, very liked the texturing of the subs models... maybe need do slightly dark... I liked interior too... I don't like black ("without" details) "uniforma"... and I don't like the too overloaded (by the minor importance details) harbors... and too big number of ships don't improve the gameplay... FPS ~55...70 not good for my double GPU...
The cap on the barrel of the gun, you can remove by keyboards commands "Man_the_deck_gun", "Man_the_deck_and_flak_guns" and reverse command "Watch_crew"... This can be done easily and simply using my method of animation of objects through the management system of the crew's behavior (StateMachineControl). TP uses this method...
Don't forget to increase (in Main.cfg) the parameter:
[TIME COMPRESSION]
CharacterAnim=128
...
not less 64... because all animations in this method will be the crew animations...
For the AI lookout man (Watch Crew) you can use the stuff from my mod "AI_Crew for NYGM" with basic models and animations.

Regards, Alex.
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Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 07-16-15 at 05:28 PM.
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