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Old 12-01-08, 06:12 PM   #65
Lieste
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Join Date: Oct 2008
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According to the armour scripts, the effects of sloped armour are not modelled correctly.

With a system that requires a minimal processing level, and limited fidelity (eg a miniatures wargame or boardgame) it is common to assign an 'effective armour' thickness to each aspect of the vehicle. This is the choice of the designers of TvT

With a slight increase in complexity (but still trivial) you can model a plate thickness and slope. This allows variations in performance of the armour with changes in slope to be based on the real armour thicknesses and slope (ie T34 frontal armour is at least 45mm thick, but can be effectively 90mm against a frontal attack or much more if on a reverse slope and hit obliquely).

While you can increase armour effectiveness by factoring in slope even with the 'simple' method, the resulting thicknesses will have a minimum value of 90mm.
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