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Old 06-21-07, 06:26 AM   #1527
danlisa
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Join Date: Oct 2005
Location: Cornwall, UK
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Quote:
Originally Posted by Indiana_Jones
I say so as I'm currently sneaking around in Dunkirk in Nov 1939. Full of ships etc, which is cool (loved the mines in the entrance to the harbour ) but the only 2 ships protecting it are French armed trawlers, but they both are stuck.
IIRC Habour raiding in WW2 only happened once. Scapa Flow. However, we can't tell you how to play your game.

As for the trawlers, the most important part of SH3 is the AI and we (modders) can't touch it without an SDK. The trawlers are stuck because when you were detected, they headed for you in the most direct route (straight line). Now, if there happens to be a spit of land between you and them, they are going to go straight into it. There is no collision avoidance between ship & land.

Now, the GWX devs could pepper the entrance to all harbours with seemingly numerous & dangerous ships but the same thing will happen over & over again. There is just no fix.
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