Thread: [WIP] Fairmile B Motor Launch
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Old 09-15-19, 01:11 PM   #72
Jeff-Groves
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Originally Posted by gap View Post
mmm, not in stock game. If you mean floating dead bodies from explosions, I think that's a FX updates feature, and life boats are not explosion-related: explosions or not, they spawn when a ship is completely destroyed.

Why do you ask?
I may have to do some tests but would like to know if MeshAnimations work where keyFrameAnimations don't.
Then there's the animations as done in parts of SH4 which is a whole other ball Game.

In Materials.dat there is a Guy used to show people being thrown by explosions.
It's even in the SH5 version. (just a carry over from SH3/4 I'm sure)
But does it work in SH5 I don't know.

SH4 also has animations for people and Guns that is NOT based on SH3 MeshAnimations.
Lets call them skeletal animations.
Those as far as I know have not been tested in SH5?

I'd think the likely reason would be one can not edit the SH4 style animations with S3D.
Those animations I had a thread on which explains how they work.
Never got around to seeing if I could write an add on for S3D to allow looking at them.
I just use 010 to play with them.
Same with the GR2 animations.
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Last edited by Jeff-Groves; 09-15-19 at 01:38 PM.
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