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Old 08-24-11, 01:21 PM   #7
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Quote:
Originally Posted by Wolfstriked View Post
Salute Reaper. Great to see you still at it.Are you still building new ships?
Hi Mate, still around alright , working on a longterm project at the moment.
Deatils will be a few months away yet though.
On a bit of a break from ship building - Have one 1/2 finished and hope to get back to it soon.
Also trying to get my SH5 Mod finished up too .

Quote:
Originally Posted by makman94 View Post
hi Reaper7 ,

the impact angle is calculated through two angles the (Aob at bearing 0) and the (Gyroangle)

in the case that is drawn at the following pic we have : (Aob at bearing 0) = (Gyroangle) + (Impact Angle)

Excellent Makman, that explains it perfectly, true what they say 'A picture paints a thousand words'.
Easier than I expected using the law of the triangle being 'all angles equal 180' the Impact angle can easily be worked out.
Cheers Mate, I'll see whats possible to get this working in SH3.
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