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Old 01-18-21, 04:37 AM   #3
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by glerin View Post
1. I want to feel like I'm not alone on the submarine. So I want to make the most of the ship's crew. Including targeting, deck gun etc.
2. immersive experience....graphic, sound effects, defects, dangerous AI, "realistic" damage model.
3. some crew management to have a relationship with them
1. It's up to you how much of actual calculations/targeting you leave to the crew, it's fully possible to make them do most of the work with deck gun, targeting, even with calculating boat position with Real Navigation (they will make errors in all of these tasks though).
2. With TWoS, SH5 can be very immersive. Hell, I spent a good deal of time just sitting in my small cabin and writing in ship's log while listening to news and music on the radio. Totally feeling like being there. As for damage model, it seems more unforgiving in TWoS than what I remember from old SH3, the boat feels really fragile.
3. Ups and downs - there's more of a relationship with crew than in other SH games, even some RPG elements thrown in the mix - officers have stories, personality, etc. On the downside, crewmembers can't die and only few officers/specialists do have dialogue and personalities, rest of the crew are just statists. If you want to treat your officers like RPG party members, watching them "grow" and all, then it's good, if you are more into "crew manager" type of gameplay than SH3/4 system is better.
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