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Old 02-01-12, 07:29 AM   #1
pedrobas
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Join Date: Apr 2007
Location: Huelva, Spain
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mtns-More traffic, nations and ships by uekel, (in English) + OHII

Since for me this mod has become a must have, I would like to start this thread to share here our problems and solutions with it so far, (in English, please), because it´s not only me but a lot of people who are having problems with it (see posts in OHII thread) and most of the info for it is in German http://www.subsim.com/radioroom/showthread.php?t=183101 , what is not of great help for me,( even with Google Translation which makes a big mess translating from German to Spanish) i thought it would be convenient to concentrate all the info related to this mod here, in just one thread.
So i would like to resume all the info i´ve got till now.

It´s actually in version 1.8e =>download: http://www.subsim.com/radioroom/down...o=file&id=3222
Quote:
Originally Posted by uekel View Post
Hey guys!

I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, you´ll find it as usual here: http://www.subsim.com/radioroom/down...o=file&id=3222.

There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well.

Regards

uekel
"mtns - OHII&HarbourAdditon_Fix_1.8a"
http://www.subsim.com/radioroom/show...&postcount=166

The nicest way is to use it in combination with HanSolo´s "Harbour_Addition_Environment_Enhancement Mod v0.5"

Enable in following order (please just use these versions):

-Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
-Open horizons II full v1.8
-Open horizons v1.8 Patch and OHII Higher Tonnage Objectives for v1.8
-more traffic, nations and ships v1.8e
-mtns - OHII&HarbourAdditon_Fix v1.7a
(- mtns - OHII & HarbourAdditon_Fix - restore minefields(optional - activate at last))==>Not using anymore they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156

First of all, this usefull info:
Quote:
Originally Posted by Trevally. View Post
Good new for everyone who was having trouble using OHII, Mnts and Harbour improv mods.

Uekel has been kind enough to make a light version
This light version no longer uses the harbour mod. This is a pity, but as the harbours give the most memory issues - it was the easiest solution.



With the light version - I can now start a new campaign in Kiel with my full mod list installed.

Thanks Uekel

I have been testing a lot of diferents combinations with the mods and even with version 1.8c and fix 1.6c i´m having problems. Not always but most of the times, so i´m using the "light" version with mods enable in following order:
(note: i use a lot more but these are the relevants for what we´re talking about, enabled them after TWD UI´s mods)

01 - Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
02 - OPEN HORIZONS II_full v1.8
03 - TDW_Mines_Subnets_Detectable_in_hydro (comes in: OH II v1.8)
04 - mtns - more traffic, nations and ships 1_8e
05 - mtns - OHII&HarbourAdditon_Fix_1_8a
06 - mtns - OHII&HarbourAdditon_Fix - restore minefields ==>Not using anymore[/COLOR] they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156
07 - OH II Campaign Radio Messages v4 ==>Not using anymore they are standard now in OHII v1.8
08 - OH II Minefield map for TDWs Ui
09 - mtns - Enhanced FunelSmoke1.2_by HanSolo78 (comes in: mtns - more traffic, nations and ships 1_8c)
10 - mtns - Fix for Reaper7 UI - recognition manual (comes in: mtns - more traffic, nations and ships 1_8c) ==>Not using anymore see here:
Quote:
Originally Posted by uekel View Post
I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
11 - SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

PROBLEMS AND SOLUTIONS

1- First thing you notice is that the game loading time is quite longer. In my machine it takes about 7 minutes to load a "New campaign". Not big issue, (just take a coffee in between).

2-As i also use "NewUIs_TDC_6_9_0_TheDarkWraith" enable before those i still got a CTD when starting a new campaign. I solved it removing the \data\Library\cameras.cam from the mnts mod and now it works.
Quote:
Originally Posted by uekel View Post
That´s true!It´s ok, because "cameras.cam" was not important for mtns. I only increased the outside view´s "MaxZoom" from 10 to 400. It had bothered me that for example ships from very near proximity, still appear relatively small.

3-If i use "Sub_Exhaust_1_0_5_byTheDarkWraith" got a CTD when starting a new campaign. NO SOLUTION found here, so not using it.

4-As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesn´t recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where i´m stuck now because i would like the SOAN to work properly with "Identifying" ships. Any help from Reaper7 or any other "guru" from mods would be great !!

Hoping a lot of feedback from the people who are using this Mod to try to solve the problems together and to save a lot of time to the "new users" of this great adon for SH5.

Thanks to Uekel for mnts, to Zedi and Trevally for OHII, TDW for all the !!Great!! mods, and of course TO ALL THE REST OF MODERS. Without people like you all, this game would be in the rubbish.


Sorry for the long post.
Kind regards
Pedro

Last edited by pedrobas; 03-29-12 at 02:55 PM.
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